03/07 - Character, enemies, procedural generation !


Hi there !

We're back this week with more content  to show you guys. We've been working on terrain generation,  our goal being to achieve pseudo random map generation so that each run feels somewhat fresh and different, compared to the one just before.

We also started procedurally populating our world, adding mobs to fill our map,  as well as a player character to clean them out of it. Enemies currently have basic AI, and the health, death and respawn mechanics have been implemented, only lacking a bit polishing.


Here are some visuals to show you our progress.





Hope you enjoy, and see you next week !

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