03/07 - Character, enemies, procedural generation !
Project: End » Devlog
Hi there !
We're back this week with more content to show you guys. We've been working on terrain generation, our goal being to achieve pseudo random map generation so that each run feels somewhat fresh and different, compared to the one just before.
We also started procedurally populating our world, adding mobs to fill our map, as well as a player character to clean them out of it. Enemies currently have basic AI, and the health, death and respawn mechanics have been implemented, only lacking a bit polishing.
Here are some visuals to show you our progress.
Hope you enjoy, and see you next week !
Project: End
Status | Prototype |
Author | dragon-fly |
Genre | Action, Adventure |
Tags | Hack and Slash, Low-poly, Open World, Procedural Generation, Roguelite |
Languages | English |
Accessibility | Configurable controls |
More posts
- 21/07 - Rivers, Stomp and AnimsJul 21, 2020
- 29/06 - Some concept art and 3D modelsJun 22, 2020
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