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Devlog

  • 21/07 - Rivers, Stomp and Anims
    July 21, 2020 by fIIEts#Procedural Generation, #Map Generator
    Hello there ! We're back after a short but meaningful week, half-cut by holidays. Yay productivity! Map generation We used this time to upgrade our map generator with rivers and lakes and nice stuff,... Continue reading
  • 03/07 - Character, enemies, procedural generation !
    July 03, 2020 by dragon-fly#Procedural Generation, #Game Design, #AI
    Hi there ! We're back this week with more content to show you guys. We've been working on terrain generation, our goal being to achieve pseudo random map generation so that each run feels somewhat f... Continue reading
  • 29/06 - Some concept art and 3D models
    June 22, 2020 by fIIEts#devlog, #Concept Art, #3D Model
    Hi everyone, First post, hello world, happy to meet you! We are proud to show you some concept art :) Player weapons There will be weapons, yay. We went for a med-fan style, and you'll be able (in som... Continue reading
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